My name is Tom Jackson. I make games.

Ludum Dare, Me and The Future

Last weekend I participated in the 21st Ludum Dare. The ultimate 48 hour game jam. The  competition phase is now underway and voting is taking place. My entry was called AWOL and information and play links are available on the project page. As far as how I felt it went. It was really smooth, even [...]

iPhone 4 Gyro Control in Unity

 The Write Up. This idea spawned from seeing an iPhone app called Cameraman for Maya by Wes Mcdermott (www.the3dninja.com). The basic principle is you can use the gyro inside an iPhone 4 to record motion capture data. Really useful if you want to get an authentic shaky cam effect. I’ve been planning some larger projects [...]

Kongregate : My Experiences

For the last 6 months I’ve been pushing my games through Kongregate exclusively and as I recently won the Project Eden contest (with Drop.) I thought now would be a good time to share my experiences. So… if you’re unaware, Kongregate pays developers with a share of the advertising revenue earned on your games page. [...]

New Web Design!

I’ve just launched the new site design! Take a look around and see what you think. I really liked the old design but there were a few reasons that forced me to change it. Most importantly the site is wordpress powered, and the initial design was a very hacky implementation of a wordpress theme, nothing [...]

Doing it alone

One of the questions I regularly get e-mails about is my general work ethic. The one man army approach to game development is seen as I guess the holy grail of “indie”. No boss, no rules, only working to self imposed deadlines, ability to work naked. So, the question usually takes the form “How do [...]

Drop. Creative Mode

Here is a preview of what I’ve been working on for the last few days: So what is going on here? This is an extension of the sandbox mode in the current version of Drop. I’m calling it, creative mode. The idea of it is to give players total control of the tonality of each [...]

Drop. Post Mortem

Right time for another post mortem. Drop. has been fairly successful on Kongregate, Stabilising at around 4.08 rating which means its sitting in 2nd place in the Project Eden contest behind Step Seq. So altogether I’m pretty happy with how its been received. The future of Drop is an unknown right now, there’s a million [...]

Visual Studio, Unity and Mac

Many of you are probably Mac users, Unity started out being a Mac only product. Up until version 2.5 I believe. This goes some way to explaining why I’ve found in my experience with both that it is a more stable product on OS X. I admit it might be my particular PC but therein [...]