My name is Tom Jackson. I make games.

Europa Announced

I’d like to announce a new project I’ve been working on for the past couple of months. After a successful entry into the #7DFPS competition (Europa Concept) I received many e-mails and messages telling me how much people would like to see the game expanded into a full title so they could explore more of [...]

Quick Bites 02 : Local Syncing Projects

The following Quick Bites is only applicable to MAC people…  You might be able to get it working on Windows, but I have never tried so don’t blame me if it deletes your whole project. When testing multiplayer games, you generally need to simulate more than one client simultaneously. In Unity there’s no ‘Super Easy [...]

Quick Bites 01 : Color Extensions

Here’s a utility class you might find useful if you use a lot of Color’s programmatically. Unities Color class is good but something that’s bugged me is that the constructor only supports float parameters with a value between 0 and 1, and color’s are often used in different formats. The most common being Integer values [...]

Surrender Redux Announced!

Surrender Redux Announced!

Today I announced my secret project I’ve been working on for a couple of months now. ‘Surrender Redux’ is a continuation of the Surrender universe that was the subject of one of my first games made as Quick Fingers. This game will be a full on realtime multiplayer action game featuring all the vehicles from [...]

Hey Internet…

Long time no see. How have you been? Its been so long since we last spoke I don’t know where to begin…Let’s start with whats been happening in the last few months…   Ludum Dare 23 There was another Ludum dare competition, this would mark there 10 year anniversary which is a pretty awesome thing. [...]

Visual Studio, Unity & Mac The Finale

Visual Studio, Unity & Mac The Finale

Aaah workflow. We meet again. Compared to most cross platform software,  Unity has a disproportionately high number of Mac users. Why? Because it began it’s life on the Mac. (In fact I (and I’m sure many others) only moved over to Mac because of Unity!) Now I’m miles more comfortable on my Mac I don’t want to [...]

The Quick Fingers Sleep Pattern

I was going through one my old note books from my 6 months as an indie developer and I came across a sleep diary I had made. I was tracking my sleeping pattern as it was pretty erratic and probably questionably dangerous. Judging from the position in my journal it was around the time I [...]

Covert Post Mortem

Covert Post Mortem

A couple of weeks before Christmas Unity dropped a public preview of the latest update to their engine. Along with this they announced a competition to make a game using a preview of the Flash exporter functionality. So I set to work making my entry, Covert.   Inception The game idea spawned from my love [...]