Ludum Dare 23
There was another Ludum dare competition, this would mark there 10 year anniversary which is a pretty awesome thing. I wasn’t originally going to enter but had a change of heart half way through day 1 so attempted it with only half the allotted time remaining. This gave me just over 24 hours to do something so I went real simple.. The result was a game I called “Obsolescence” and was about the extinction of the human race millions of years in the future. Check the project page here.
Edge create challenge 2012
A couple of months ago Edge magazine ran a Unity sponsored competition to make a game with the theme ‘Edge’. I entered with a game entitled Framework. (visit the project page here). It was a puzzle game based around you as a character that cannot stop running. Faced with a grid of obstacles and traps you must influence the path of your running guy by placing objects along the edges of the grid cells.
The results came in a few weeks back and I got a 2nd place runner up slot so was very pleased with that result!
A challenge was set to make an fps within 7 days over the last week. I entered out of curiosity as I’d never made an fps and wanted to see what I would come up with.
The end result of an extremely intense 7 day development period was my latest creation “Europa Concept”. This space adventure fps puts you in the position of an astronaut stranded on Jupiters moon Europa, with no signs of life and no obvious means of escape.
Visit the project on the 7dfps website here. Mac and windows builds are available on that link.
I hope to do a full post Mortem of Europa concept in the near future as it was an interesting build which used some asset store content and some new tricks code wise for selections and crafting.
My Unity flash in a flash game is now playable on Kongregate thanks to their new fangled iFrame support. Previously before the in depth post mortem I did a little talk at the LUUG #8. It goes over my experiences with the Flash Player.
I have a new full time position at Bossa Studios. A nice office in Shoreditch, London, and some great new work colleagues. It’s been about 2 months now since I started and they are all super supportive about my Quick Fingers projects so I’m very happy there :)
So that just about covers the 3 month or so absence from posting, My problem is i prefer making games rather than writing about them so would love to have someone write this stuff for me. Maybe when I make tonnes of cash(*) I can have a crack team of writers who will make you all laugh, cry and other emotions with every website update, but for now you’ll have to make do with my ramblings. so what’s new with you?
Okay I feel like we’ve caught up now, more or less anyway. There’s more going on here but I’m not ready for any big reveals just yet :) what I can say is I’ve been working on realtime multiplayer, and have been investigating the ulink plugin for Unity from the guys at muchdifferent.
So far my experience with the software has been fantastic and working closely with them to solve problems and fix things (that were entirely my fault) had proved they are a kind bunch who are willing to help out total multiplayer noobs such as myself. Basically full marks to these guys for support before ive even bought the product.
Stay tuned, there will be much to talk about very soon
* remember kids make games for fun not fame!