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	<title>Comments for Quick Fingers</title>
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	<link>http://www.quickfingers.net</link>
	<description>An Independent Game Developer</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:08:44 +0000</lastBuildDate>
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		<title>Comment on Come Home by Richard</title>
		<link>http://www.quickfingers.net/portfolio/come-home/comment-page-1#comment-1512</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 09 Feb 2012 19:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?post_type=portfolio&#038;p=1179#comment-1512</guid>
		<description>Nice work, I found it very deep and emotional. The gameplay factor is very simple but very immersive. Also, congrats on being one of the runner ups at Unity&#039;s &quot;Flash in a Flash&quot; contest! :)</description>
		<content:encoded><![CDATA[<p>Nice work, I found it very deep and emotional. The gameplay factor is very simple but very immersive. Also, congrats on being one of the runner ups at Unity&#8217;s &#8220;Flash in a Flash&#8221; contest! :)</p>
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	<item>
		<title>Comment on Come Home by Plamen</title>
		<link>http://www.quickfingers.net/portfolio/come-home/comment-page-1#comment-1510</link>
		<dc:creator>Plamen</dc:creator>
		<pubDate>Sun, 05 Feb 2012 17:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?post_type=portfolio&#038;p=1179#comment-1510</guid>
		<description>Sad, but i am sure there is another soulmate waiting for you out there.</description>
		<content:encoded><![CDATA[<p>Sad, but i am sure there is another soulmate waiting for you out there.</p>
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	<item>
		<title>Comment on Come Home by Daniel</title>
		<link>http://www.quickfingers.net/portfolio/come-home/comment-page-1#comment-1509</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 05 Feb 2012 13:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?post_type=portfolio&#038;p=1179#comment-1509</guid>
		<description>Very very short game</description>
		<content:encoded><![CDATA[<p>Very very short game</p>
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	</item>
	<item>
		<title>Comment on iPhone 4 Gyro Control in Unity by ozonic</title>
		<link>http://www.quickfingers.net/iphone-4-gyro-control-in-unity/comment-page-1#comment-1508</link>
		<dc:creator>ozonic</dc:creator>
		<pubDate>Sun, 05 Feb 2012 00:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?p=963#comment-1508</guid>
		<description>Excelente

Seria posible implementar datos del acelerometro o gps para el desplazamiento en la escena en vez de usar los botones? alguien lo ha intentado?
gracias


excellent

It would be possible to implement accelerometer or GPS data to displacement in the scene instead of using the buttons? someone has tried?
thanks</description>
		<content:encoded><![CDATA[<p>Excelente</p>
<p>Seria posible implementar datos del acelerometro o gps para el desplazamiento en la escena en vez de usar los botones? alguien lo ha intentado?<br />
gracias</p>
<p>excellent</p>
<p>It would be possible to implement accelerometer or GPS data to displacement in the scene instead of using the buttons? someone has tried?<br />
thanks</p>
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	<item>
		<title>Comment on Come Home by AL</title>
		<link>http://www.quickfingers.net/portfolio/come-home/comment-page-1#comment-1507</link>
		<dc:creator>AL</dc:creator>
		<pubDate>Wed, 01 Feb 2012 12:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?post_type=portfolio&#038;p=1179#comment-1507</guid>
		<description>Emotional...

Where can i get the full songs ? If there&#039;s any...</description>
		<content:encoded><![CDATA[<p>Emotional&#8230;</p>
<p>Where can i get the full songs ? If there&#8217;s any&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Surrender by Edmond</title>
		<link>http://www.quickfingers.net/portfolio/surrender/comment-page-1#comment-1506</link>
		<dc:creator>Edmond</dc:creator>
		<pubDate>Sun, 29 Jan 2012 07:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?post_type=portfolio&#038;p=754#comment-1506</guid>
		<description>Multiplayer would be a great addition, I hope to see it! Also, how do you get out of the helicopters?</description>
		<content:encoded><![CDATA[<p>Multiplayer would be a great addition, I hope to see it! Also, how do you get out of the helicopters?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Come Home by Josh</title>
		<link>http://www.quickfingers.net/portfolio/come-home/comment-page-1#comment-1504</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 26 Jan 2012 20:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?post_type=portfolio&#038;p=1179#comment-1504</guid>
		<description>An Honest Review

First of all. I&#039;m sorry for whatever pains and troubles you went through that inspired the creation of this piece.  But what doesn&#039;t kill us, makes us stronger (or at least motivates us to inspire others through artistic mediums).

I was captivated by the aesthetics and the mood of the game.  The music and the leaf effects really added a lot to the experience.  I loved the simplicity of the avatars and how it appeared sort of dreamy as if in memories. I feel in some ways, like the opening scenes triggered nostalgic feelings of my own.  I feel like the story was well told and had the suspense building narrative that I see in books and movies.

Gameplay Critique
- The WADS keys stopped working on the mini games, had to use arrow keys. Bummer. :)

- The room with the doors.  I understand the concept of suspense and trying to catch up with the elusive girl, but the mechanics grew old after I discovered the 2nd door which told me to keep looking for her at the next door and the remaining 90% was running up and down and up and down again.  Maybe that&#039;s the game designer in me immediately seeing the algorithm and the way the next 5 minutes are going to pan out, but I lost sight of the mood and the story for a moment.  Luckily, I jumped right back in when I caught her! :)  Suggestions?  Yours would probably be better than mine... but either a twist in the middle, make the doors more easily accessible so it&#039;s not a lot of run to the end, run back, run to the end, run back, etc...

- The final round of the cup game is a little too difficult (for me anyway).  I got frustrated and lost feeling of the moment. I feel like either an auto forfeit (after 3 fails) and move on or scaling down the difficulty a little bit would help.  I don&#039;t think the goal of this mini game is to really follow the cup, but to convey a part of the story, which will get lost if people get frustrated and quit.  Think of the P Wing in Mario 3DS. It&#039;s more important for people to complete your game/story than to get really good at finding the right cups to flip.

Nice job, thank you for getting the courage to share!</description>
		<content:encoded><![CDATA[<p>An Honest Review</p>
<p>First of all. I&#8217;m sorry for whatever pains and troubles you went through that inspired the creation of this piece.  But what doesn&#8217;t kill us, makes us stronger (or at least motivates us to inspire others through artistic mediums).</p>
<p>I was captivated by the aesthetics and the mood of the game.  The music and the leaf effects really added a lot to the experience.  I loved the simplicity of the avatars and how it appeared sort of dreamy as if in memories. I feel in some ways, like the opening scenes triggered nostalgic feelings of my own.  I feel like the story was well told and had the suspense building narrative that I see in books and movies.</p>
<p>Gameplay Critique<br />
- The WADS keys stopped working on the mini games, had to use arrow keys. Bummer. :)</p>
<p>- The room with the doors.  I understand the concept of suspense and trying to catch up with the elusive girl, but the mechanics grew old after I discovered the 2nd door which told me to keep looking for her at the next door and the remaining 90% was running up and down and up and down again.  Maybe that&#8217;s the game designer in me immediately seeing the algorithm and the way the next 5 minutes are going to pan out, but I lost sight of the mood and the story for a moment.  Luckily, I jumped right back in when I caught her! :)  Suggestions?  Yours would probably be better than mine&#8230; but either a twist in the middle, make the doors more easily accessible so it&#8217;s not a lot of run to the end, run back, run to the end, run back, etc&#8230;</p>
<p>- The final round of the cup game is a little too difficult (for me anyway).  I got frustrated and lost feeling of the moment. I feel like either an auto forfeit (after 3 fails) and move on or scaling down the difficulty a little bit would help.  I don&#8217;t think the goal of this mini game is to really follow the cup, but to convey a part of the story, which will get lost if people get frustrated and quit.  Think of the P Wing in Mario 3DS. It&#8217;s more important for people to complete your game/story than to get really good at finding the right cups to flip.</p>
<p>Nice job, thank you for getting the courage to share!</p>
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	<item>
		<title>Comment on iPhone 4 Gyro Control in Unity by Timothy</title>
		<link>http://www.quickfingers.net/iphone-4-gyro-control-in-unity/comment-page-1#comment-1499</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Mon, 16 Jan 2012 05:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?p=963#comment-1499</guid>
		<description>Hi,

Thanks for a great explanation.
Enjoy, yup!!!!

thanks,
Timothy</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Thanks for a great explanation.<br />
Enjoy, yup!!!!</p>
<p>thanks,<br />
Timothy</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Step Seq v1.1 &#8211; introducing Step Net by Drayno</title>
		<link>http://www.quickfingers.net/step-seq-v1-1-introducing-step-net/comment-page-1#comment-1493</link>
		<dc:creator>Drayno</dc:creator>
		<pubDate>Thu, 22 Dec 2011 15:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?p=583#comment-1493</guid>
		<description>Please add a &quot;highest rated&quot; of the day/week/month. The song&#039;s on the featured list have been there for ages.</description>
		<content:encoded><![CDATA[<p>Please add a &#8220;highest rated&#8221; of the day/week/month. The song&#8217;s on the featured list have been there for ages.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Boom Bugs Released! by Vaclav Vancura</title>
		<link>http://www.quickfingers.net/boom-bugs-released/comment-page-1#comment-1486</link>
		<dc:creator>Vaclav Vancura</dc:creator>
		<pubDate>Sun, 11 Dec 2011 21:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.quickfingers.net/?p=1102#comment-1486</guid>
		<description>Congrats man. It killed productivity of the whole family, if we can say kids know what productivity is :]</description>
		<content:encoded><![CDATA[<p>Congrats man. It killed productivity of the whole family, if we can say kids know what productivity is :]</p>
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