Category : Unity

Quick Bites 05 : Toggle ALL Scene View Gizmos

In my quest to make the scene view look as pretty possible, I stumbled across another issue… After lots of development, sometimes you find your scene starts getting cluttered up with gizmos. Having 3D gizmos scaled to a suitable scale really helps but sometimes I just want to explore the scene with nothing in the [...]

Quick Bites 04 : Scene View FX

Image effects now available in scene view with 1 simple script. Simply add the script to any camera you would like to have the image effects on in your scene view and voila! Enable / Disable the component to toggle the image effects in the scene view. Change properties and see the results in scene [...]

Sharp Game Ideas

Sharp Game Ideas

Press SPACE To Generate game ideas. A great tool for inspiration. Sharp Game Ideas is a port I made of “The Game Idea Machine” created by @beeglebug. It was originally designed as a Twitter bot but I wanted ideas on demand and it contained some of the most fun little ideas out of all the [...]

Quick Bites 03 : Player Prefs Editor

Have a project where you use a lot of PlayerPrefs? This might help you out. A simple Unity editor extension that allows you to view PlayerPrefs for the currently open project in the editor, edit them, and add new ones in a friendly window.   The editor should work on Mac and Windows versions of Unity, [...]

Surgeon Simulator gets the greenlight!

Today is an exciting day. Surgeon Simulator 2013 (the result of mine and 3 other chaps from Bossa’s entrance to the Global Game Jam) has been Greenlit by Steam for a full version! Thanks to some phenomenal and totally unexpected support we were greenlit on Steam in just under a month from first submitting our [...]

Say Hello to Jupiter

Here’s a small time lapse video of Jupiter it’s inner dwarf moons and IO just happily floating in the skyline of Europa.  I recommend HD viewing so you can make out the rotating stars.

Europa Announced

I’d like to announce a new project I’ve been working on for the past couple of months. After a successful entry into the #7DFPS competition (Europa Concept) I received many e-mails and messages telling me how much people would like to see the game expanded into a full title so they could explore more of [...]

Quick Bites 02 : Local Syncing Projects

The following Quick Bites is only applicable to MAC people…  You might be able to get it working on Windows, but I have never tried so don’t blame me if it deletes your whole project. When testing multiplayer games, you generally need to simulate more than one client simultaneously. In Unity there’s no ‘Super Easy [...]