After countless hours the galaxy has been fully populated. Now there are roughly half a million stars in the core all with unique planetary systems. The planets that are colonised all have unique markets, economies and tech levels allowing for an in depth trading game.
A bit more about planets…
Planets have been sorted into 5 categories, terrestrial (like earth), barren (rocky dead worlds), chthonian (harsh firey atmospheres like venus), gas giants (like Jupiter) and ice dwarfs (like Pluto). Only terrestrial planets are colonised. Gas giants are too dangerous to scan. Chthonians can only be scanned with specialised equipment. Ice dwarfs rarely contain any items of interest worth scanning, but you never know…
However trading will only be one aspect of the final game, the core will also feature real time combat, generative mission system, mining, levelling, ship upgrades and planet exploration modules as well. Once all these modules are in place an immersive story arc will be added alongside the free roaming sandbox play that will be playable at any point during your time in the core.
I’m going to put together a decent sized tutorial on GUI setups in Unity as I see its something a lot of people have issues with and I’d like to share how I made mine. Once the games out I’ll post a good tutorial on the subject.
If you’d like to see the full resolution video. You can watch it on my server. Follow this link.

















