Category : iPad

Boom Bugs Released!

Title says it all :) Boom Bugs my physics based destruction game has officially been released on iPhone and Android, and the iPad HD edition is under review as we speak. After working solo on the project for a little while I collaborated with the guys at Playerthree and between us we finished it from [...]

Designing for iOS

I’ve been quiet recently, a lot of this is due to me focussing on a couple of key titles for me for iOS. One you already know about and one is totally unannounced. With all this work on little screens I was doing all sorts of UI and HUD design and one of the things [...]

Introducing : Boom Bugs!

Introducing : Boom Bugs!

Hello! I am pleased to finally announce the project I’ve been working on for the last few weeks… It is called “Boom Bugs!” Earlier on in the year I made a blog post announcing a new title called Tick, Tick Boom. Well that was the prototype for what is now “Boom Bugs!”. I was getting [...]

Guns, lots of guns

I’ve has a long list of weapons for this game ever since the first GDD really, combat s always going to be a main feature of the core. Lately i finally got round to building some of them. If you have been following me for a while and have seen some of my previous videos [...]

The Core Goes Multi Platform

I was in two minds whether or not to post this… on one hand, I want to inform people that I am indeed planning to make The Core as a PC/Mac downloadable game after the initial iPad release, and was excited to show some footage of a potential battle scene with cool explosions and all. [...]

The Core Planet Preview

Now for something interesting :) Showing in the video below is The Core’s planet surface mode. In this you control a little hologram drone and you can search for payloads on the planet. Some technical limitations of the iPad mean that I had to develop some interesting techniques to get a terrain. Unity has a [...]

The Core on a real iPad

This update is long overdue but I’ve been busy developing The Core. It’s hard doing everything by yourself! Even when you’re a robot from the future. So without further ado, the updates… I’ve been working on the combat game for a little while and finally have something worth showing. Also as a bonus this is [...]

Optimizing Unity Games for the iPad

As some will know I started developing the core before the iPad was available to buy. This meant a lot of guesswork in terms of rendering performance, draw calls, vertex count and all the other fun stuff you have to think about from time to time. This weekend just past I spent a good amount of time [...]