Boom Bugs

Boom Bugs Released!

Posted on by Quick Fingers in Boom Bugs, iPad, iPhone, Unity | 1 Comment

Title says it all :) Boom Bugs my physics based destruction game has officially been released on iPhone and Android, and the iPad HD edition is under review as we speak.

After working solo on the project for a little while I collaborated with the guys at Playerthree and between us we finished it from an early alpha to the polished game that it is now!

If you aren’t familiar with the game, please take a look at the trailer below (courtesy of unity3d.com)

All you have to do is head on over to www.playboombugs.com for more information, get it on your smartphones and start killing some spiders!

Introducing : Boom Bugs!

Posted on by Quick Fingers in Boom Bugs, iPad, iPhone, Unity | 4 Comments


Hello! I am pleased to finally announce the project I’ve been working on for the last few weeks… It is called “Boom Bugs!”

Earlier on in the year I made a blog post announcing a new title called Tick, Tick Boom. Well that was the prototype for what is now “Boom Bugs!”. I was getting to grips with working in 2D in a primarily 3D engine (Unity) and now I’m ready to reveal!. I thought a nice way of doing it would be in the form of a simple developer natter in a youtube video. This is my first youtube video I’ve talked in and I didn’t plan anything it’s just one take so its nice and raw :)
Enjoy the talk, and see how I’ve done some of the funky little things in Unity… Feel free to full screen it if you want a good view of the Unity interface. It’s in HD so should all be readable.

Thanks for watching!