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The Core Update (New Video)

Posted on by Quick Fingers in iPad, The Core | 1 Comment

After countless hours the galaxy has been fully populated. Now there are roughly half a million stars in the core all with unique planetary systems. The planets that are colonised all have unique markets, economies and tech levels allowing for an in depth trading game. A bit more about planets… Planets have been sorted into 5 categories, terrestrial (like earth), barren (rocky dead worlds), chthonian (harsh firey atmospheres like venus), gas giants (like Jupiter) and ice dwarfs (like Pluto). Only …

New Project : Island Strike

Posted on by Quick Fingers in Island Strike, Unity | 2 Comments

Firstly, development of The Core is going well, so anyone following that project don’t worry some big developments have been made since my last update and I’ll post about those another time. For the last week I’ve been playing around with an experimental idea; to remake one of my favourite old games from the Amiga days “Wings of Fury”. And… its going well! It’s just a fun project at the moment to keep me entertained on un-motivated days during development …

The Final Line Up For The Core

Posted on by Quick Fingers in The Core | 1 Comment

  Well here they are, some pretty, some ugly, some pretty ugly. The finalised 8 races are here!  

Map Screen GUI Screenshots!

Posted on by Quick Fingers in The Core, Unity | Leave a comment

Finally here is a few screenshots to peruse at your leisure. This uses no OnGUI calls as I hear they are pretty performance intensive and so for iDevices its a good idea to use other solutions. There’s a few out there and I went with GUISpriteUI. However I will discuss the ins and outs of the different GUI systems available for unity in another post. For now just enjoy these screenshots to see what kind of GUI I decided to …

GUIText Line Breaks

Posted on by Quick Fingers in Unity | 1 Comment

If you use GUIText for your text display in unity you may have noticed there is no wrapping. Basically it doesn’t act like a text area, where you can specify a width and it’ll wrap the text, it just runs across to infinity. So here’s a very rudimentary fix I came up with for my UI in The Core. It doesn’t take into account for full text metrics and different sized characters so its definitely “quick and dirty”. But it …

The galaxy, seemingly infinite

Posted on by Quick Fingers in The Core, Unity | 1 Comment

Thanks to some cool procedural techniques I’ve managed to get an infinite galaxy in the core with very little hit on performance. There’s a few things worth mentioning. Random.seed – in unity the random function can have it’s seed set through this setter before using any of it’s functions. This means   Random.seed = 500; Debug.Log(Random.Range(1,10));   Will always print the same number. We can use this to create generative worlds, here’s a run down of how I made the …

meet the cast of the core

Posted on by Quick Fingers in iPad, The Core | Leave a comment

The races in the core’s galaxy have been finalized so here’s the lowdown… All races fall into one of two groups. Alien or Terran (Human). Human Races Serian : Free thinking individualists who believe in fair trading and are bartering experts. Don’t get into a trade war with a serian, you won’t win. PPC : Government organized group of strict law and order. Capitalist and shrewd they play by the rules and expect everyone else to. Lera : Nature loving …

Unity3D iPad?

Posted on by Quick Fingers in iPad, The Core | Leave a comment

Well it’s been announced that unity plans on supporting the iPad. So what does that mean if you want to begin development now? For “The Core” I’m going with unity for a couple of reasons. Firstly the announcement implies they are aiming for support as soon as the ipad lands (or very shortly after) Secondly it’s THE cross platform engine. I can easily make web player builds or full pc/mac releases with minimal code changes. Finally, Unity iPhone (which Unity …