» Quick Fingers

Come Home

Posted on by Quick Fingers in Unity | Leave a comment

A NEW IDEA I’ve been contemplating posting this for over 6 weeks now. It was a project I started on December the 1st and finished on December the 14th of 2011. A new type of project for me, and something I believe to be fairly unique in the gaming world. It’s a pretty personal subject matter and the story is right there for everyone to see. No names or anything were used but the people involved are fully aware and …

Boom Bugs Released!

Posted on by Quick Fingers in Boom Bugs, iPad, iPhone, Unity | 1 Comment

Title says it all :) Boom Bugs my physics based destruction game has officially been released on iPhone and Android, and the iPad HD edition is under review as we speak. After working solo on the project for a little while I collaborated with the guys at Playerthree and between us we finished it from an early alpha to the polished game that it is now! If you aren’t familiar with the game, please take a look at the trailer …

Designing for iOS

Posted on by Quick Fingers in General, iPad, iPhone | 5 Comments

I’ve been quiet recently, a lot of this is due to me focussing on a couple of key titles for me for iOS. One you already know about and one is totally unannounced. With all this work on little screens I was doing all sorts of UI and HUD design and one of the things that bothered me was previewing the work I was doing in Photoshop on a device at native resolution. (especially with retina display when the native …

Ludum Dare, Me and The Future

Posted on by Quick Fingers in General | 4 Comments

Last weekend I participated in the 21st Ludum Dare. The ultimate 48 hour game jam. The  competition phase is now underway and voting is taking place. My entry was called AWOL and information and play links are available on the project page. As far as how I felt it went. It was really smooth, even smoother than the last LD I participated in, finishing earlier, having a better  game at the end and enjoying slightly more  break time than before. …

iPhone 4 Gyro Control in Unity

Posted on by Quick Fingers in iPhone, Unity | 11 Comments

The Write Up. This idea spawned from seeing an iPhone app called Cameraman for Maya by Wes Mcdermott (www.the3dninja.com). The basic principle is you can use the gyro inside an iPhone 4 to record motion capture data. Really useful if you want to get an authentic shaky cam effect. I’ve been planning some larger projects in my head and figured something like this would be really useful for getting some animation clips for the camera in cutscenes. Initially I thought …

Kongregate : My Experiences

Posted on by Quick Fingers in General | 4 Comments

For the last 6 months I’ve been pushing my games through Kongregate exclusively and as I recently won the Project Eden contest (with Drop.) I thought now would be a good time to share my experiences. So… if you’re unaware, Kongregate pays developers with a share of the advertising revenue earned on your games page. The standard cut to you is 25%, the percentage can vary based on a few things, most importantly exclusivity. Your share goes from 25% to …

New Web Design!

Posted on by Quick Fingers in General | 2 Comments

I’ve just launched the new site design! Take a look around and see what you think. I really liked the old design but there were a few reasons that forced me to change it. Most importantly the site is wordpress powered, and the initial design was a very hacky implementation of a wordpress theme, nothing “worked” properly and was a real issue every time I wanted to add a new page or game. With the new design I’ve properly integrated …

Doing it alone

Posted on by Quick Fingers in General | 4 Comments

One of the questions I regularly get e-mails about is my general work ethic. The one man army approach to game development is seen as I guess the holy grail of “indie”. No boss, no rules, only working to self imposed deadlines, ability to work naked. So, the question usually takes the form “How do you do that?”, “Where do you find the time?” or as smart ass Prime_31 (responsible for the best selection of Unity plugins for mobile devices) …